There are usually a few mechanics going on in these games. Tap into that, and reward your players for their time, and you’ll keep them engaged. Perhaps a player could merge guns, which makes their spaceship fire on the alien invasion faster? Going faster, improving weapons, becoming more powerful, getting the coolest dragon: all of these will appeal to that achiever mindset. The third is the objective, such as racing the dogs you’ve created around a track.Īsk yourself: Why are people merging these objects? The main driver in a merging game is normally a sense of completion: players combine the objects to unlock upgrades.įor example, in Car Merger by Voodoo the player unlocks faster and faster cars. The second is a method for getting the lowest-tier objects (quite often games will link this mechanic to an in-game economy). The first is the actual merging: combine two low-tier objects to create a better one (like dogs in Merge Dogs by Zepni Ltd). There are usually three mechanics in a merging game. The more you focus on a simple idea, and the easier your difficulty curve, the more you’ll engage hyper-casual players. It’s a fine line between a hyper-casual puzzler and a more standard one. This way, players can learn the controls without the game needing to handhold them through a tutorial. For example, in Roller Splat! the first few levels are extremely simple. In a hyper-casual game, each of these should be short and very subtly more challenging. When designing these levels, make sure you have a gradual difficulty curve. You’ll need to create a lot of content to keep your game engaging. This can be trickier to build and maintain, though. Instead, you’ll need to explore an individual mechanic in a variety of ways. So you can’t keep adding new mechanics to make your puzzle more challenging. But in a hyper-casual game, your player needs to be able to solve it in a minute or less. Typical puzzles tend to get harder over time, usually by adding more mechanics (think of Portal, for example). Instead, it removes the stress and balances out the gameplay. Just because they’ve removed the time limit doesn’t make the level longer, though. And they’re relatively straightforward puzzles, so it doesn’t actually take long to complete. In hyper-casual puzzles, like Roller Splat! by Voodoo, the big key is that there isn’t a time limit. These games might be different, but they often involve moving objects around the screen. It could be moving boulders around a screen, adding together numbers or solving a murder mystery. ![]() There’s only one thing every puzzle mechanic has in common: you’re challenging someone to think logically. So you’ll need to create a prototype and iterate often before your final release to find that perfect balance. Too difficult: people won’t be able to just pick up and play it. While these games are simple to play, they’re not simple to create. The key to creating a good time mechanic is balance. If you miss your chance, you’ll need to wait again for the perfect moment. The main mechanic in these games is essentially a shrinking window of opportunity over time, like a repeating gauge. In others, like a sports game, you’ll need to perfectly time when you hit the ball. In some cases, like in Fun Race 3D by Good Job Games, you’ll need to time your jumps. Timing games all come down to tapping the screen at that perfect moment. Check it out here and sign up for free to give it a go. We’ve launched GameIntel, a new and improved mobile intelligence offering which can help fuel your product research at any stage of development. Researching similar games can help you find what works and what doesn’t (as well as discovering your own niche). We’ve seen that many fusion games with a fresh twist often perform best. Please, use this list as a base for inspiration, but don’t be afraid to combine multiple mechanics. ![]() The more you know, and the more you experiment with them, the more engaging your games will become. These mechanics are the building blocks of game design. When working towards this, there are a lot of different mechanics you can use and combine for your gameplay, so we thought we’d explore which ones do the best, and why. ![]() As Voodoo has put it, the key to a successful hyper-casual game is making sure it’s short, simple and satisfying.
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